Crazy Machines Fanpage Board

Crazy Machines - frischt Eure Zellen auf
Aktuelle Zeit: 18.09.2018, 23:01

Alle Zeiten sind UTC + 1 Stunde




Ein neues Thema erstellen Auf das Thema antworten  [ 10 Beiträge ] 
Autor Nachricht
 Betreff des Beitrags: Absturz in Level 95 von CM:DE (Gold Edition)
BeitragVerfasst: 09.06.2011, 18:50 
Offline
Neuling

Registriert: 09.06.2011, 18:44
Beiträge: 5
Hallo zusammen

Ich habe CM:DE gekauft (im Rahmen der Gold-Edition) und bis und mit Level 94 gespielt (ohne nennenswerte technische Probleme).
Level 95 will aber bei mir nicht starten. Weder wenn ich Level 94 beende, noch wenn ich direkt vom Startmenü das Level 95 aufrufen will, gelange ich dorthin. Sondern der Bildschirm wird schwarz und die Software stürzt ab (Rückkehr zu Windows).

Ich benutze Windows 7.

Ich habe noch keinen Fehlerbeschrieb dafür auf der Page gefunden.
Wer kann mir bitte helfen?


Nach oben
 Profil  
 
 Betreff des Beitrags: Re: Absturz in Level 95 von CM:DE (Gold Edition)
BeitragVerfasst: 10.06.2011, 20:05 
Offline
Administrator
Benutzeravatar

Registriert: 10.02.2004, 16:41
Beiträge: 3353
Wohnort: NRW
hast du mal das spiel mit der windowskompatibliaet getestet? evtl mal als windows xp starten.
ansonsten weiss ich auch nicht was man machen kann da es ja bis dahin ohne probleme lief.

_________________
:verweis: ..:: phpBB FAQ :: Suchfunktion :: Forum Regeln :: Forum FAQ :: cm-fanpage ::.. :verweis:


Nach oben
 Profil  
 
 Betreff des Beitrags: Re: Absturz in Level 95 von CM:DE (Gold Edition)
BeitragVerfasst: 11.06.2011, 08:21 
Offline
Neuling

Registriert: 09.06.2011, 18:44
Beiträge: 5
Danke für den Tipp, hat aber leider nichts gebracht, immer noch das gleiche Verhalten beim Versuch, Level 95 zu starten.

Gibt es weitere Vorschläge?

Schöne Grüsse aus der Schweiz!


Nach oben
 Profil  
 
 Betreff des Beitrags: Re: Absturz in Level 95 von CM:DE (Gold Edition)
BeitragVerfasst: 11.06.2011, 13:18 
Offline
Administrator
Benutzeravatar

Registriert: 10.02.2004, 16:41
Beiträge: 3353
Wohnort: NRW
guck mal ob es im spielverzeichnis eine log datei gibt und ob die informationen enthaelt.
ansonsten wuesste ich nichts mehr. cm:de hat leider noch keinen cheat um levels zu ueberspringen.

_________________
:verweis: ..:: phpBB FAQ :: Suchfunktion :: Forum Regeln :: Forum FAQ :: cm-fanpage ::.. :verweis:


Nach oben
 Profil  
 
 Betreff des Beitrags: Re: Absturz in Level 95 von CM:DE (Gold Edition)
BeitragVerfasst: 11.06.2011, 18:50 
Offline
Neuling

Registriert: 09.06.2011, 18:44
Beiträge: 5
Ja, es gibt eine Log-Datei. Sie enthält Folgendes:

Zitat:
***************** Protokollierung gestartet am : 06/11/11 ***********************
19:46:41 : CFaktGame::Init - Start
19:46:41 : Loading System-Init-Script ..
19:46:41 : OK
19:46:41 : Loading System-Sound-Script ..
19:46:42 : OK
19:46:42 : RegisterClass .. ok
19:46:42 : Window creation .. ok
19:46:42 : Init Input ..
19:46:42 : OK
19:46:42 : DirectSoundobject succesful created
19:46:42 : 3D-Listener-object succesful created
19:46:42 : CFaktGame::Init - End

19:46:42 : CFakt3DGame::Init - Start
19:46:42 : Loading 3D-Init-Script ..
19:46:42 : OK
19:46:42 :
19:46:42 : creating Fakt3D object...
19:46:42 : hWnd = 328164
19:46:42 : width = 1360
19:46:42 : height = 1024
19:46:42 : bpp = 32
19:46:42 : fullscreen = true
19:46:42 : multisample type = 0
19:46:42 : VSync = false
19:46:42 : dynamic VB vertex PNT1 count = 8192
19:46:42 : dynamic VB vertex PCT2 count = 2048
19:46:42 : dynamic VB vertex PRC2T1 count = 8192
19:46:42 : vertex shader = false
19:46:42 : creating Direct3D... OK
19:46:42 : retrieving HAL device caps... OK
19:46:42 : init present parameters... OK
19:46:42 : vertex processing... HARDWARE
19:46:43 : creating Direct3D device... OK
19:46:43 : retrieving Direct3D device caps... OK
19:46:43 : creating world matrix stack... OK
19:46:43 : creating dynamic vertex PNT1 buffer... OK
19:46:43 : creating dynamic vertex PCT2 buffer... OK
19:46:43 : creating dynamic vertex PRC2T1 buffer... OK
19:46:43 : OK
19:46:43 :
19:46:43 : CFakt3DGame::Init - End

19:46:43 : Game::Init -------- Start
19:46:43 : Init loading gfx handler
19:46:43 : OK
19:46:43 : Loading loading gfx script
19:46:43 : loading data/textures/loading.tga... OK
19:46:43 : loading data/textures/loading_gear_big.tga... OK
19:46:43 : loading data/textures/loading_gear_small.tga... OK
19:46:43 : OK
19:46:43 : Init Gfx
19:46:43 : Init GUI Gfx Handler
19:46:43 : OK
19:46:43 : Loading GUI Gfx Script
19:46:43 : loading data/fonts/font.f3f... OK
19:46:43 : loading data/textures/font.tga... OK
19:46:43 : loading data/textures/mpointer.tga... OK
19:46:43 : loading data/textures/gui/gui_border_left.tga... OK
19:46:43 : loading data/textures/gui/gui_border_right.tga... OK
19:46:43 : loading data/textures/gui/gui_border_top.tga... OK
19:46:43 : loading data/textures/gui/gui_border_bottom.tga... OK
19:46:43 : loading data/textures/gui/gui_top_left.tga... OK
19:46:43 : loading data/textures/gui/gui_top_right.tga... OK
19:46:43 : loading data/textures/gui/gui_bkgnd.tga... OK
19:46:44 : loading data/textures/gui/button.tga... OK
19:46:44 : loading data/textures/gui/button_middle.tga... OK
19:46:44 : loading data/textures/gui/button_pressed.tga... OK
19:46:44 : loading data/textures/gui/button_pressed_middle.tga... OK
19:46:44 : loading data/textures/gui/gui_caption.tga... OK
19:46:44 : loading data/textures/gui/gui_caption_middle.tga... OK
19:46:44 : loading data/textures/gui/control_border.tga... OK
19:46:44 : loading data/textures/gui/control_border_middle_h.tga... OK
19:46:44 : loading data/textures/gui/control_blue.tga... OK
19:46:44 : loading data/textures/gui/box_border_corners.tga... OK
19:46:44 : loading data/textures/gui/box_border_h.tga... OK
19:46:44 : loading data/textures/gui/box_border_v.tga... OK
19:46:44 : loading data/textures/gui/logo_workinprogress.tga... OK
19:46:44 : OK
19:46:44 : Init Gfx Gfx Handler
19:46:44 : OK
19:46:44 : Loading Gfx Gfx Script
19:46:44 : loading data/models/boiler.ucm... OK
19:46:44 : loading data/models/boiler_gauge.ucm... OK
19:46:44 : loading data/models/boiler_bulleye.ucm... OK
19:46:44 : loading data/models/steam_body.ucm... OK
19:46:44 : loading data/models/steam_wheel.ucm... OK
19:46:44 : loading data/models/steam_pleul.ucm... OK
19:46:44 : loading data/models/steam_piston.ucm... OK
19:46:44 : loading data/models/pipe.ucm... OK
19:46:44 : loading data/models/pipe_90.ucm... OK
19:46:44 : loading data/models/pipe_straight.ucm... OK
19:46:44 : loading data/models/pipe_flange.ucm... OK
19:46:44 : loading data/models/pipe_distributor.ucm... OK
19:46:44 : loading data/models/pipe_ventil.ucm... OK
19:46:44 : loading data/models/pipe_ventil_lever.ucm... OK
19:46:44 : loading data/models/candle.ucm... OK
19:46:44 : loading data/models/candle_body.ucm... OK
19:46:44 : loading data/models/candle_dyn.ucm... OK
19:46:44 : loading data/models/windmill_base.ucm... OK
19:46:44 : loading data/models/windmill_wings.ucm... OK
19:46:44 : loading data/models/windmill_wheel.ucm... OK
19:46:44 : loading data/models/power_battery.ucm... OK
19:46:44 : loading data/models/wall.ucm... OK
19:46:44 : loading data/models/h_iron.ucm... OK
19:46:44 : loading data/models/weight.ucm... OK
19:46:44 : loading data/models/mount_wood.ucm... OK
19:46:44 : loading data/models/power_switch_base.ucm... OK
19:46:44 : loading data/models/power_switch_lever.ucm... OK
19:46:45 : loading data/models/element_bars_plank.ucm... OK
19:46:45 : loading data/models/level_bar_board.ucm... OK
19:46:45 : loading data/models/element_bars_pult.ucm... OK
19:46:45 : loading data/models/element_bars_baffle_bottom.ucm... OK
19:46:45 : loading data/models/element_bars_baffle_right.ucm... OK
19:46:45 : loading data/models/element_bars_oscillator.ucm... OK
19:46:45 : loading data/models/element_bars_signal_base.ucm... OK
19:46:45 : loading data/models/element_bars_signal_bulb.ucm... OK
19:46:45 : loading data/models/element_bars_signal_inner.ucm... OK
19:46:45 : loading data/models/pult_buttonboard.ucm... OK
19:46:45 : loading data/models/gui_button_context.ucm... OK
19:46:45 : loading data/models/gui_button.ucm... OK
19:46:45 : loading data/models/gui_button_border.ucm... OK
19:46:45 : loading data/models/gui_button_scroll.ucm... OK
19:46:45 : loading data/models/gui_button_scroll_base.ucm... OK
19:46:45 : loading data/models/gui_switch_simu_base.ucm... OK
19:46:45 : loading data/models/gui_switch_simu_handle.ucm... OK
19:46:45 : loading data/models/power_motor_base.ucm... OK
19:46:45 : loading data/models/power_motor_rotor.ucm... OK
19:46:45 : loading data/models/power_generator_base.ucm... OK
19:46:45 : loading data/models/power_generator_rotor.ucm... OK
19:46:45 : loading data/models/power_distributor.ucm... OK
19:46:45 : loading data/models/mount_shear.ucm... OK
19:46:45 : loading data/models/power_lamp_base.ucm... OK
19:46:45 : loading data/models/power_lamp_bulb.ucm... OK
19:46:45 : loading data/models/bucket.ucm... OK
19:46:45 : loading data/models/crate.ucm... OK
19:46:45 : loading data/models/domino.ucm... OK
19:46:45 : loading data/models/brick.ucm... OK
19:46:45 : loading data/models/balloon.ucm... OK
19:46:45 : loading data/models/rope_hook.ucm... OK
19:46:45 : loading data/textures/sparkle.tga... OK
19:46:45 : loading data/textures/flame2.tga... OK
19:46:45 : loading data/textures/fuze.tga... OK
19:46:45 : loading data/textures/rocket_effect.tga... OK
19:46:45 : loading data/textures/particle.tga... OK
19:46:45 : loading data/textures/steam.tga... OK
19:46:45 : loading data/textures/balloon.tga... OK
19:46:45 : loading data/textures/expc4.tga... OK
19:46:45 : loading data/textures/wind.tga... OK
19:46:45 : loading data/textures/psysbrick.tga... OK
19:46:45 : loading data/textures/psyscontact.tga... OK
19:46:45 : loading data/models/rope_scissors_1.ucm... OK
19:46:45 : loading data/models/rope_scissors_2.ucm... OK
19:46:45 : loading data/models/wind_bellows_base.ucm... OK
19:46:45 : loading data/models/wind_bellows_lever.ucm... OK
19:46:45 : loading data/models/pipe_whistle.ucm... OK
19:46:45 : loading data/models/pipe_whistle_lever.ucm... OK
19:46:45 : loading data/models/rope_seesaw.ucm... OK
19:46:45 : loading data/models/mount_bar.ucm... OK
19:46:45 : loading data/models/light_magnifier.ucm... OK
19:46:45 : loading data/models/light_magnifier_lens.ucm... OK
19:46:45 : loading data/models/light_pocketlamp.ucm... OK
19:46:45 : loading data/models/light_pocketlamp_glass.ucm... OK
19:46:45 : loading data/models/light_flower.ucm... OK
19:46:45 : loading data/models/heat_dynamite.ucm... OK
19:46:45 : loading data/models/heat_rocket_rocket.ucm... OK
19:46:45 : loading data/models/heat_rocket_mount.ucm... OK
19:46:45 : loading data/models/heat_blowtorch_body.ucm... OK
19:46:45 : loading data/models/heat_blowtorch_pump.ucm... OK
19:46:45 : loading data/models/power_bell_body.ucm... OK
19:46:45 : loading data/models/power_bell_clapper.ucm... OK
19:46:45 : loading data/models/heat_cannon_body.ucm... OK
19:46:45 : loading data/models/heat_cannon_muzzle.ucm... OK
19:46:45 : loading data/models/rope_crossbow_body.ucm... OK
19:46:45 : loading data/models/rope_crossbow_arrow.ucm... OK
19:46:46 : loading data/models/rope_crossbow_lever.ucm... OK
19:46:46 : loading data/models/catapult_body.ucm... OK
19:46:46 : loading data/models/catapult_sling.ucm... OK
19:46:46 : loading data/models/power_c4.ucm... OK
19:46:46 : loading data/models/magnetic_permanent.ucm... OK
19:46:46 : loading data/models/heat_grill_base.ucm... OK
19:46:46 : loading data/models/heat_grill_spit.ucm... OK
19:46:46 : loading data/models/heat_grill_sausage.ucm... OK
19:46:46 : loading data/models/heat_grill_wheel.ucm... OK
19:46:46 : loading data/models/power_amperemeter_indicator.ucm... OK
19:46:46 : loading data/models/power_amperemeter_body.ucm... OK
19:46:46 : loading data/models/hammer_body.ucm... OK
19:46:46 : loading data/models/hammer_hammer.ucm... OK
19:46:46 : loading data/models/hammer_wheel.ucm... OK
19:46:46 : loading data/models/hammer_nail.ucm... OK
19:46:46 : loading data/models/belt_conveyor_belt.ucm... OK
19:46:46 : loading data/models/belt_conveyor_wheel.ucm... OK
19:46:46 : loading data/models/belt_conveyor_roll1.ucm... OK
19:46:46 : loading data/models/belt_conveyor_roll2.ucm... OK
19:46:46 : loading data/models/flask_flask.ucm... OK
19:46:46 : loading data/models/flask_acid.ucm... OK
19:46:46 : loading data/models/flask_mount.ucm... OK
19:46:46 : loading data/models/ball.ucm... OK
19:46:46 : loading data/models/ball_basket.ucm... OK
19:46:46 : loading data/models/ball_golf.ucm... OK
19:46:46 : loading data/models/ball_tt.ucm... OK
19:46:46 : loading data/models/ball_steel.ucm... OK
19:46:46 : loading data/models/ball_bt.ucm... OK
19:46:46 : loading data/models/ball_beach.ucm... OK
19:46:46 : loading data/models/power_solarcell.ucm... OK
19:46:46 : loading data/models/power_lightning.ucm... OK
19:46:46 : loading data/models/power_disrupter_base.ucm... OK
19:46:46 : loading data/models/power_disrupter_wheel.ucm... OK
19:46:46 : loading data/models/belt_gear.ucm... OK
19:46:46 : loading data/models/belt_flag_box.ucm... OK
19:46:46 : loading data/models/belt_flag_telescope1.ucm... OK
19:46:46 : loading data/models/belt_flag_telescope2.ucm... OK
19:46:46 : loading data/models/belt_flag_telescope3.ucm... OK
19:46:46 : loading data/models/belt_flag_telescope4.ucm... OK
19:46:46 : loading data/models/belt_flag_wheel.ucm... OK
19:46:46 : loading data/models/spring.ucm... OK
19:46:46 : loading data/models/zone.ucm... OK
19:46:46 : loading data/models/nail.ucm... OK
19:46:46 : loading data/models/board.ucm... OK
19:46:46 : loading data/models/trunk.ucm... OK
19:46:46 : loading data/models/weight.ucm... OK
19:46:46 : loading data/models/rope_cage.ucm... OK
19:46:46 : loading data/models/power_plug.ucm... OK
19:46:46 : loading data/models/wire.ucm... OK
19:46:46 : loading data/models/belt_dummy.ucm... OK
19:46:46 : loading data/models/rope_dummy.ucm... OK
19:46:46 : loading data/models/tab.ucm... OK
19:46:46 : loading data/models/switch_toggle.ucm... OK
19:46:46 : loading data/models/switch_toggle_lever.ucm... OK
19:46:47 : loading data/models/Prof_head.ucm... OK
19:46:47 : loading data/models/Prof_eye.ucm... OK
19:46:47 : loading data/models/Prof_frame.ucm... OK
19:46:47 : loading data/models/fuze_dummy.ucm... OK
19:46:47 : loading data/models/startscreen_wall.ucm... OK
19:46:47 : loading data/models/startscreen_chalkboard_frame.ucm... OK
19:46:47 : loading data/models/startscreen_chalkboard_board.ucm... OK
19:46:47 : loading data/models/startscreen_chalkboard_board.ucm... OK
19:46:47 : loading data/models/startscreen_sponge.ucm... OK
19:46:47 : loading data/models/startscreen_chalk.ucm... OK
19:46:47 : loading data/models/startscreen_note.ucm... OK
19:46:47 : loading data/models/startscreen_magnet.ucm... OK
19:46:47 : loading data/models/startscreen_lamp.ucm... OK
19:46:47 : loading data/models/startscreen_lamp_inside.ucm... OK
19:46:47 : loading data/models/startscreen_lamp_chainlink.ucm... OK
19:46:47 : loading data/models/startscreen_lamp_shine.ucm... OK
19:46:47 : loading data/models/flipcounter_number.ucm... OK
19:46:47 : loading data/models/dummy_bounding.ucm... OK
19:46:47 : loading data/models/arrow.ucm... OK
19:46:47 : loading data/models/certificate.ucm... OK
19:46:47 : OK
19:46:47 : Init Shader Handler
19:46:47 : OK
19:46:47 : Loading Shader Script
19:46:47 : Loading shader script scripts/shaders/shaders.shd...
19:46:47 : loading data/textures/select.tga... OK
19:46:47 : loading data/textures/logo.tga... OK
19:46:47 : loading data/textures/logo_fakt.tga... OK
19:46:47 : loading data/textures/logo_pepper.tga... OK
19:46:47 : loading data/textures/boiler.tga... OK
19:46:47 : loading data/textures/blue_plasma.tga... OK
19:46:47 : loading data/textures/pipe_straight.tga... OK
19:46:47 : loading data/textures/pipe_flange.tga... OK
19:46:47 : loading data/textures/pipe_90.tga... OK
19:46:48 : loading data/textures/pipe_distributor.tga... OK
19:46:48 : loading data/textures/pipe_ventil.tga... OK
19:46:48 : loading data/textures/pipe_whistle.tga... OK
19:46:48 : loading data/textures/steam_body.tga... OK
19:46:48 : loading data/textures/belt_gear.tga... OK
19:46:48 : loading data/textures/belt_conveyer_belt.tga... OK
19:46:48 : loading data/textures/belt_conveyer.tga... OK
19:46:48 : loading data/textures/h_iron.tga... OK
19:46:48 : loading data/textures/mount_wood.tga... OK
19:46:48 : loading data/textures/mount_shear.tga... OK
19:46:48 : loading data/textures/bucket.tga... OK
19:46:48 : loading data/textures/catapult.tga... OK
19:46:48 : loading data/textures/ball_basket.tga... OK
19:46:48 : loading data/textures/ball_tt.tga... OK
19:46:48 : loading data/textures/ball_billard.tga... OK
19:46:49 : loading data/textures/ball_tennis.tga... OK
19:46:49 : loading data/textures/env_chrom.tga... OK
19:46:49 : loading data/textures/ball_beach.tga... OK
19:46:49 : loading data/textures/crate.tga... OK
19:46:49 : loading data/textures/domino.tga... OK
19:46:49 : loading data/textures/board.tga... OK
19:46:49 : loading data/textures/trunk.tga... OK
19:46:49 : loading data/textures/weight.tga... OK
19:46:49 : loading data/textures/mount_bar.tga... OK
19:46:49 : loading data/textures/magnetic_permanent.tga... OK
19:46:49 : loading data/textures/spring.tga... OK
19:46:49 : loading data/textures/light_pocketlamp.tga... OK
19:46:49 : loading data/textures/light_pocketlamp_glow.tga... OK
19:46:49 : loading data/textures/light_magnifier.tga... OK
19:46:49 : loading data/textures/light_magnifier_glow.tga... OK
19:46:49 : loading data/textures/light_flower.tga... OK
19:46:49 : loading data/textures/windmill.tga... OK
19:46:49 : loading data/textures/wind_bellows.tga... OK
19:46:49 : loading data/textures/candle_white.tga... OK
19:46:49 : loading data/textures/candle_red.tga... OK
19:46:49 : loading data/textures/heat_dynamite.tga... OK
19:46:49 : loading data/textures/heat_cannon.tga... OK
19:46:49 : loading data/textures/heat_cannon_ball.tga... OK
19:46:49 : loading data/textures/heat_grill.tga... OK
19:46:49 : loading data/textures/heat_grill_sausage_raw.tga... OK
19:46:49 : loading data/textures/heat_grill_sausage.tga... OK
19:46:49 : loading data/textures/heat_rocket.tga... OK
19:46:49 : loading data/textures/heat_blowtorch.tga... OK
19:46:49 : loading data/textures/fuze_dummy.tga... OK
19:46:49 : loading data/textures/hammer.tga... OK
19:46:49 : loading data/textures/power_plug.tga... OK
19:46:50 : loading data/textures/belt_flag.tga... OK
19:46:50 : loading data/textures/flag.tga... OK
19:46:50 : loading data/textures/power_cable.tga... OK
19:46:50 : loading data/textures/target_arrow.tga... OK
19:46:50 : loading data/textures/power_battery.tga... OK
19:46:50 : loading data/textures/power_switch.tga... OK
19:46:50 : loading data/textures/power_distributor.tga... OK
19:46:50 : loading data/textures/power_motor.tga... OK
19:46:50 : loading data/textures/power_generator.tga... OK
19:46:50 : loading data/textures/power_lamp.tga... OK
19:46:50 : loading data/textures/env_glas.tga... OK
19:46:50 : loading data/textures/light_glow.tga... OK
19:46:50 : loading data/textures/power_bell.tga... OK
19:46:50 : loading data/textures/power_lightning.tga... OK
19:46:50 : loading data/textures/lightning.tga... OK
19:46:50 : loading data/textures/power_c4.tga... OK
19:46:50 : loading data/textures/power_solarcell.tga... OK
19:46:50 : loading data/textures/power_disrupter.tga... OK
19:46:50 : loading data/textures/power_amperemeter.tga... OK
19:46:50 : loading data/textures/rope_scissors.tga... OK
19:46:50 : loading data/textures/rope_crossbow.tga... OK
19:46:50 : loading data/textures/wall_concrete.tga... OK
19:46:50 : loading data/textures/wall_dirt.tga... OK
19:46:50 : loading data/textures/wall_paper.tga... OK
19:46:50 : loading data/textures/wall_dirt2.tga... OK
19:46:50 : loading data/textures/wall_paper2.tga... OK
19:46:50 : loading data/textures/wall_struc1.tga... OK
19:46:50 : loading data/textures/wall_bricks.tga... OK
19:46:50 : loading data/textures/wall_metal.tga... OK
19:46:50 : loading data/textures/wall_brushmetal.tga... OK
19:46:50 : loading data/textures/wall_schist.tga... OK
19:46:50 : loading data/textures/wall_struc2.tga... OK
19:46:50 : loading data/textures/wall_cork.tga... OK
19:46:50 : loading data/textures/wall_mosaic.tga... OK
19:46:50 : loading data/textures/wall_mosaic_bump.tga... OK
19:46:50 : loading data/textures/wall_caustic.tga... OK
19:46:51 : loading data/textures/element_bars_pult.tga... OK
19:46:51 : loading data/textures/osci_bkgnd.tga... OK
19:46:51 : loading data/textures/sinus.tga... OK
19:46:51 : loading data/textures/element_bars_tab.tga... OK
19:46:51 : loading data/textures/element_bars_tab_power.tga... OK
19:46:51 : loading data/textures/element_bars_tab_fire.tga... OK
19:46:51 : loading data/textures/element_bars_tab_light.tga... OK
19:46:51 : loading data/textures/element_bars_tab_misc.tga... OK
19:46:51 : loading data/textures/element_bars_tab_steam.tga... OK
19:46:51 : loading data/textures/element_bars_tab_balls.tga... OK
19:46:51 : loading data/textures/element_bars_tab_belt.tga... OK
19:46:51 : loading data/textures/element_bars_tab_wind.tga... OK
19:46:51 : loading data/textures/element_bars_tab_rope.tga... OK
19:46:51 : loading data/textures/element_bars_rods.tga... OK
19:46:51 : loading data/textures/switch_toggle.tga... OK
19:46:51 : loading data/textures/prof_prof.tga... OK
19:46:51 : loading data/textures/prof_frame.tga... OK
19:46:51 : loading data/textures/arrow.tga... OK
19:46:51 : loading data/textures/gui_button_context_base.tga... OK
19:46:51 : loading data/textures/symbols.tga... OK
19:46:51 : loading data/textures/gui_switch_simu_base.tga... OK
19:46:51 : loading data/textures/gui_switch_simu_handle.tga... OK
19:46:51 : loading data/textures/gui_button_scroll.tga... OK
19:46:51 : loading data/textures/pult_buttonboard.tga... OK
19:46:51 : loading data/textures/gui_button.tga... OK
19:46:52 : loading data/textures/gui_button_new.tga... OK
19:46:52 : loading data/textures/gui_button_exp.tga... OK
19:46:52 : loading data/textures/gui_button_save.tga... OK
19:46:52 : loading data/textures/gui_button_opt.tga... OK
19:46:52 : loading data/textures/gui_button_exit.tga... OK
19:46:52 : loading data/textures/gui_button_props.tga... OK
19:46:52 : loading data/textures/gui_button_info.tga... OK
19:46:52 : loading data/textures/gui_button_reset.tga... OK
19:46:52 : loading data/textures/flipcounter_number.tga... OK
19:46:52 : loading data/textures/flipcounter_number_r.tga... OK
19:46:52 : loading data/textures/startscreen_chalkboard.tga... OK
19:46:52 : loading data/textures/startscreen_chalk.tga... OK
19:46:52 : loading data/textures/startscreen_chalkboard_frame.tga... OK
19:46:52 : loading data/textures/startscreen_sponge.tga... OK
19:46:52 : loading data/textures/startscreen_note.tga... OK
19:46:52 : loading data/textures/startscreen_note_new.tga... OK
19:46:52 : loading data/textures/startscreen_note_start.tga... OK
19:46:52 : loading data/textures/startscreen_note_exit.tga... OK
19:46:52 : loading data/textures/startscreen_note_options.tga... OK
19:46:52 : loading data/textures/startscreen_note_select.tga... OK
19:46:52 : loading data/textures/startscreen_note_editor.tga... OK
19:46:52 : loading data/textures/startscreen_note_magnet.tga... OK
19:46:52 : loading data/textures/startscreen_lamp.tga... OK
19:46:52 : loading data/textures/startscreen_lamp_shine.tga... OK
19:46:52 : loading data/textures/paper_struc.tga... OK
19:46:52 : loading data/textures/paper.tga... OK
19:46:52 : loading data/textures/paper_head.tga... OK
19:46:52 : loading data/textures/paper_stamp.tga... OK
19:46:52 : ...ok.
19:46:52 : OK
19:46:52 : OK
19:46:52 : Init Sound
19:46:52 : Init Sound FX Handler
19:46:52 : OK
19:46:52 : Init Sound FX Script
19:46:53 : OK
19:46:53 : OK
19:46:53 : Init GameGUI
19:46:53 : OK

19:46:53 : Game::Init -------- End

19:46:53 : LoadScript - tyring to load "scripts/elements/elements.fsc"
19:46:53 : LoadScript - loading successful 72723 chars read, crypted = 1
19:46:53 : GetNextBlock - ERROR: block end expected!
19:46:53 : LoadScript - tyring to load "scripts/elements/menu_pipes.fsc"
19:46:53 : LoadScript - loading successful 1836 chars read, crypted = 0
19:46:53 : LoadScript - tyring to load "scripts/elements/FlipCounterNumber_small.fsc"
19:46:53 : LoadScript - loading successful 804 chars read, crypted = 0
19:46:53 : LoadScript - tyring to load "scripts/elements/FlipCounterNumber_small.fsc"
19:46:53 : LoadScript - loading successful 804 chars read, crypted = 0
19:46:53 : LoadScript - tyring to load "scripts/elements/FlipCounterNumber_small.fsc"
19:46:53 : LoadScript - loading successful 804 chars read, crypted = 0
19:46:53 : LoadScript - tyring to load "scripts/elements/FlipCounterNumber_small.fsc"
19:46:53 : LoadScript - loading successful 804 chars read, crypted = 0
19:46:53 : LoadScript - tyring to load "scripts/elements/FlipCounterNumber_small.fsc"
19:46:53 : LoadScript - loading successful 804 chars read, crypted = 0
19:46:53 : LoadScript - tyring to load "scripts/elements/FlipCounterNumber_small.fsc"
19:46:53 : LoadScript - loading successful 804 chars read, crypted = 0
19:46:53 : LoadScript - tyring to load "scripts/elements/FlipCounterNumber_r.fsc"
19:46:53 : LoadScript - loading successful 751 chars read, crypted = 0
19:46:53 : LoadScript - tyring to load "scripts/elements/FlipCounterNumber_r.fsc"
19:46:53 : LoadScript - loading successful 751 chars read, crypted = 0
19:46:53 : LoadScript - tyring to load "scripts/elements/FlipCounterNumber_r.fsc"
19:46:53 : LoadScript - loading successful 751 chars read, crypted = 0
19:46:53 : LoadScript - tyring to load "scripts/elements/FlipCounterNumber_r.fsc"
19:46:53 : LoadScript - loading successful 751 chars read, crypted = 0
19:46:53 : LoadScript - tyring to load "scripts/elements/FlipCounterNumber_r.fsc"
19:46:53 : LoadScript - loading successful 751 chars read, crypted = 0
19:46:53 : LoadScript - tyring to load "scripts/elements/FlipCounterNumber_r.fsc"
19:46:53 : LoadScript - loading successful 751 chars read, crypted = 0
19:46:53 : LoadScript - tyring to load "scripts/elements/FlipCounterNumber_r.fsc"
19:46:54 : LoadScript - loading successful 751 chars read, crypted = 0
19:46:54 : LoadScript - tyring to load "scripts/elements/FlipCounterNumber_r.fsc"
19:46:54 : LoadScript - loading successful 751 chars read, crypted = 0
19:46:54 : LoadScript - tyring to load "scripts/elements/FlipCounterNumber.fsc"
19:46:54 : LoadScript - loading successful 808 chars read, crypted = 0
19:46:54 : LoadScript - tyring to load "scripts/elements/FlipCounterNumber.fsc"
19:46:54 : LoadScript - loading successful 808 chars read, crypted = 0
19:46:54 : LoadScript - tyring to load "scripts/elements/FlipCounterNumber.fsc"
19:46:54 : LoadScript - loading successful 808 chars read, crypted = 0
19:46:54 : LoadScript - tyring to load "scripts/elements/FlipCounterNumber.fsc"
19:46:54 : LoadScript - loading successful 808 chars read, crypted = 0
19:46:54 : LoadScript - tyring to load "scripts/elements/FlipCounterNumber.fsc"
19:46:54 : LoadScript - loading successful 808 chars read, crypted = 0
19:46:54 : LoadScript - tyring to load "scripts/elements/FlipCounterNumber.fsc"
19:46:54 : LoadScript - loading successful 808 chars read, crypted = 0
19:46:54 : LoadScript - tyring to load "scripts/elements/FlipCounterNumber_r.fsc"
19:46:54 : LoadScript - loading successful 751 chars read, crypted = 0
19:46:54 : LoadScript - tyring to load "scripts/elements/FlipCounterNumber_r.fsc"
19:46:54 : LoadScript - loading successful 751 chars read, crypted = 0
19:46:54 : LoadScript - tyring to load "scripts/elements/Lamp.fsc"
19:46:54 : LoadScript - loading successful 194 chars read, crypted = 0


Ich habe in der Log-Datei nach einem der Abstürze auch schon am Schluss einen "Mouse Buffer Overflow" gesehen. Was ich dagegen tun könnte, ist mir aber leider auch schleierhaft ...

Muss ich also die letzten 8 Levels kampflos auslassen? Schade ...


Nach oben
 Profil  
 
 Betreff des Beitrags: Re: Absturz in Level 95 von CM:DE (Gold Edition)
BeitragVerfasst: 11.06.2011, 20:30 
Offline
Administrator
Benutzeravatar

Registriert: 10.02.2004, 16:41
Beiträge: 3353
Wohnort: NRW
hmmm ... da steht leider nix. ich glaube nicht dass wir da was machen koennen, da es ja am anfang funzt und es nur bei einem level so ist.

das mit dem mouse buffer overflow hat nichts damit zu tun. das steht immer da. hat was mit fremdsprachen zu tun.

das einzige ist, dass du dir von jemanden ein savegame geben laesst, wo das level gespielt wurde. ich habe aber leider keines. evtl. meldet sich ja einer.

_________________
:verweis: ..:: phpBB FAQ :: Suchfunktion :: Forum Regeln :: Forum FAQ :: cm-fanpage ::.. :verweis:


Nach oben
 Profil  
 
 Betreff des Beitrags: Re: Absturz in Level 95 von CM:DE (Gold Edition)
BeitragVerfasst: 11.06.2011, 20:42 
Offline
Neuling

Registriert: 09.06.2011, 18:44
Beiträge: 5
Danke für den Hinweis.

Vielleicht hat jemand so ein Savegame? Wäre nett!


Nach oben
 Profil  
 
 Betreff des Beitrags: Re: Absturz in Level 95 von CM:DE (Gold Edition)
BeitragVerfasst: 12.06.2011, 09:26 
Offline
 
Benutzeravatar

Registriert: 27.04.2008, 19:33
Beiträge: 240
Wohnort: bei Braunschweig/NDS
toeoe hat geschrieben:
Vielleicht hat jemand so ein Savegame? Wäre nett!
Hast eine PN von mir.

_________________
Die Maschine wird alles tun können, sie wird alle Probleme, die man ihr stellt, lösen können, aber sie wird niemals ein Problem zu stellen vermögen. (Albert Einstein)
Wie schön ist es, nichts zu tun und dann vom Nichtstun auszuruh'n. (Heinrich Zille)
____________________________________________________________________________
EINER DER BEIDEN SIEGER VON WETTBEWERB #6
Labore:
NadL: Erleuchtung 1 (15 Levels)
CM²: Erleuchtung 2 (13 Levels)
Arbeite (derzeit nicht) an meinem zweiten CM²-Labor! Fertige Level: 12


Nach oben
 Profil  
 
 Betreff des Beitrags: Re: Absturz in Level 95 von CM:DE (Gold Edition)
BeitragVerfasst: 13.06.2011, 11:04 
Offline
Neuling

Registriert: 09.06.2011, 18:44
Beiträge: 5
Super, danke!
Mit dem Savegame funktioniert jetzt sogar Level 95 bei mir. :D


Nach oben
 Profil  
 
 Betreff des Beitrags: Re: Absturz in Level 95 von CM:DE (Gold Edition)
BeitragVerfasst: 13.06.2011, 11:36 
Offline
Administrator
Benutzeravatar

Registriert: 10.02.2004, 16:41
Beiträge: 3353
Wohnort: NRW
toeoe hat geschrieben:
Super, danke!
Mit dem Savegame funktioniert jetzt sogar Level 95 bei mir. :D


echt? das ist ja echt komisch. dann muss das labor bei dir einen weggehabt haben.

_________________
:verweis: ..:: phpBB FAQ :: Suchfunktion :: Forum Regeln :: Forum FAQ :: cm-fanpage ::.. :verweis:


Nach oben
 Profil  
 
Beiträge der letzten Zeit anzeigen:  Sortiere nach  
Ein neues Thema erstellen Auf das Thema antworten  [ 10 Beiträge ] 

Alle Zeiten sind UTC + 1 Stunde


Wer ist online?

Mitglieder in diesem Forum: 0 Mitglieder und 2 Gäste


Du darfst keine neuen Themen in diesem Forum erstellen.
Du darfst keine Antworten zu Themen in diesem Forum erstellen.
Du darfst deine Beiträge in diesem Forum nicht ändern.
Du darfst deine Beiträge in diesem Forum nicht löschen.
Du darfst keine Dateianhänge in diesem Forum erstellen.

Suche nach:
Gehe zu:  
cron
Powered by phpBB © phpBB Group
Deutsche Übersetzung durch phpBB.de